
Jungle Clash
by Ashley
Bioluminescent brawler. Trade codes, fight for the canopy.
Episode 2 flips the experiment. Where the season opener pitted three different Claude models against each other, this round controls for the model — everyone gets Claude Opus 4.8 — and isolates the human variable. Three different brains, three different prompting styles, three completely different fighting games. Ashley enters her first official rotation with a neon-jungle brawler. Scott goes whimsical with a pond-creature combat sim. Devin keeps it classic with an arcade-style two-fighter showdown. Five prompts each, same budget, same model — but watching three humans solve the same brief gives a sharper read on how prompt craft, not just model choice, shapes the final game.
Click any build to play it full-screen. Vote for your favorite; the leaderboard updates live.

by Ashley
Bioluminescent brawler. Trade codes, fight for the canopy.

by Scott
Last creature on the lily pad wins the pond.

by Devin
Two fighters enter. Best of three. Arcade purist edition.
Phase 1 votes are stored locally on your device. Real community voting comes online when the admin platform launches.
The exact instructions each crew member gave their AI, in order. Filled in as the episode progresses.
[Prompt #1 — Scott to fill in real text]
[Prompt #2 — Scott to fill in real text]
Prompt 3 coming next session.
Prompt 4 coming next session.
Prompt 5 coming next session.
Same prompt budget. Different models. Different outcomes. The numbers tell the story behind each build.
Build statistics will be filled in as the episode progresses.
Currently tracking: lines of code, total tokens, feature count, and three subjective ratings.
Every prompt, every reveal, every moment of “wait, the AI did what?” — captured for posterity.
Coming soon
The episode is still in production. The video will drop once all five prompts are used.